Summary of the project
I was both the project manager and game designer of the game. I regularly reported on its progress while ensuring that the project was progressing properly. As far as game design is concerned, I was in charge of determining the gameplay loop and using the variables that unlock the different purposes available. Through this project, I was able to accomplish these different tasks:
- write a production file
- character creation
- design a pitch
- make gameplay loops
- create the variables and accounts essential to trigger the purposes
- participation in the writing of the script and dialogues
- manage a project
Interface of « Alert Project » video game, dialogue screen
Video games that inspired the creation of the Alert Project interface
Research and Pathways
A theme with vast possibilities
Even if it comes from a personal wish of each of the designers, this theme exploits several interesting narrative elements throughout the game. It was also this theme that helped us define our interface: starting from the idea that this whistleblower should transmit, or not, sensitive data, the whole game could be played through a « fake » phone interface.
This theme also has a strong dramatic potential and interesting variables (discretion, credibility…) that could then be exploited in the game.
Choice of mobile as a platform
The choice of the smartphone as the environment is therefore based on the scenario but also in view of the intended target. We wanted to reach as many people as possible through our game but also to make it easy to install for short game sessions. These different aspects made us choose mobile as the main platform for this project.
Gameplay loop and variables
Schematic of the Alert Project gameplay loop
The game is divided into two parts with similar functioning in its functioning (make choices). The first is based on an investigation phase which includes, in addition to point variables, conditions (recovering this object, talking to this person) to be met in order to trigger events that will occur in the next phase: the trial phase. This phase puts the player in front of his choices of the first game as well as the finalization of what he has undertaken.
A pedagogical approach
In the design of this game, we have studied a lot of laws concerning alerting devices as well as vocabulary related to the legal world. At any time, the player can consult underlined terms in the texts within a glossary to know its definition and application.